
Multi-screen linking
Origin/slave groups with shared browser, URL sync, volume sync, and auto-promote when the main panel breaks.

WebDisplays
Linked in-game browser screens — walls, 360 setups, and broadcast test patterns.
An open-source fork of WebDisplays built for large-scale stage and broadcast setups. Link multiple screens into shared walls, use half and triangle panels, sync audio and resolution from a MASTER panel, and drive full-bleed video walls with a single shared browser instance.

Origin/slave groups with shared browser, URL sync, volume sync, and auto-promote when the main panel breaks.

Correct models for non-rectangular LED tile layouts and curved or faceted walls.

Content fills each tile edge-to-edge. YouTube and video stretch without black bars on non-16:9 walls.
Toggle from MASTER — color bars, grid, scan line, crosshair, labels, resolution, and block offset. No browser required.
One Chromium per linked group instead of dozens. Volume cache, smart rebuilds, zombie browser cleanup.
Works with MCEF 2.1.6+. Requires MCEF alongside WebDisplays.


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WebDisplays
Recommended latest release
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